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LearnClash is the quiz duel that makes you smarter: 1v1 quiz duels against real opponents on any topic, every answer explained, and missed questions that come back.
From version 1.9.0, LearnClash plays on two pages on the open iPhone Duo and on iPad in landscape: the question on one, the answers on the other, and Clash's explanation beside the answer.
iPhone Duo, open
Video: a duel on the open iPhone DuoA duel against Pip, an AI rival labelled as AI. The question "What explodes at the end of a massive star’s life?" fills the left page and its four answers the right. The player picks Supernova, the reveal shows that Pip chose Black hole, and Clash's explanation opens on the right page. No sound.22 s · 1920 × 1350 · 1.1 MBDownload MP4
The question on one page, the four answers on the other: Argentina was the first country to use what for criminal identification?
Real captures from a LearnClash 1.9.0 development build in Apple's iPhone Duo simulator (inner display open, iOS 27.1) and 13-inch iPad simulator (iOS 27.0), taken on 8 October 2026 with a test account. Nothing in the app was edited. Screenshots are lossless PNG; the video is MP4 (H.264), 30 frames per second, without audio.
The quiz duel that makes you smarter: 1v1 quiz duels on general knowledge or any topic, an explanation after every answer, and missed questions that come back later.
Developer and publisher
Pluxia GmbH, Baar, Canton of Zug, Switzerland
Founder
David Moosmann
Launch
1 March 2026, version 1.0 on iOS and Android
Current version
1.8.3, released 19 September 2026
Platforms
iPhone (App Store) and Android (Google Play)
Languages
The app plays in English, German, French and Spanish. Players with different languages can duel each other; each sees the questions in their own language.
Price
Free to play, with no ads in any tier. Premium: US$7.99 a month or US$59.99 a year, with a 7-day free trial on the annual plan. Local prices vary.
Age
13 and up
Store category
App Store: Education, with Games > Trivia as the second category. Google Play: Education.
Recognition
Shortlisted for Best of Swiss Apps 2026 (jury shortlist of 1 October 2026, 41 of 143 entries; awards on 11 November 2026). Nominated for the TOMMI Games Award 2026, education category. Entry supported by the Swico Startup-Förderprogramm.
18 questions: 6 rounds of 3, with 45 seconds per question. One turn is 6 questions, about 3 minutes.
Turns
Turn-based, with 72 hours per turn and 3 turns per player. Players can also play live when both choose to.
Topics
Each round has its own topic, picked from a dealt hand of topics. General knowledge, history, science, nature, geography and hundreds more.
Explanations
Every answered question comes with an explanation from Clash, the app's mascot and tutor. Follow-up questions are limited on the free tier.
Solo
Sessions of 6 questions, including a daily review of questions that are due again.
AI rivals
Six named AI rivals for playing right away, labelled as AI and never rated.
Learning and rating
Missed questions
Every question a player sees enters a 3-stage review cycle: Learning, Known, Mastered. A missed question becomes due again after 7 days; after a correct answer it waits 90 days. A wrong answer drops one stage, never the whole chain.
Rating
Human duels are rated on an ELO scale. Everyone starts at 1300 (Gold II), and the first 10 or so duels find a player's level. At a settled rating, a duel moves about 8 to 41 points, depending on the final score margin.
Ladder
8 tiers and 22 ranks, from Iron (100 to 599) to Phoenix (2400 and up).
Data, with dates
Question catalog
49,194 live questions across 848 topics (production census, 21 August 2026; deprecated and rejected questions excluded).
Trivia Difficulty Index
June 2026 edition: 80,553 real duel answers, 156 ranked topics, 43.5% of answers wrong. The 21 July 2026 re-run: 116,783 answers, 187 ranked topics, 43.7% wrong. The 6 October 2026 re-run: 409,047 answers, 516 ranked topics, 33.6% wrong.
Hardest topics
In the June 2026 index: Culture (61.5% wrong), Law (61.1%) and Art (59.9%). The easiest ranked topic was German Proverbs (6.3%).
Misconception Index
July 2026 export: 267 publishable questions where players keep choosing one specific wrong answer. The headline row: 56.2% said the early samurai's main weapon was a curved longsword; 21.9% picked the right answer, the bow.
App Q138771266, founder Q138771338, company Q140154726
Boilerplate
Three lengths, ready to paste.
One line
LearnClash is the quiz duel that makes you smarter: 1v1 quiz duels against real opponents on any topic, every answer explained, and missed questions that come back.
Short, about 50 words
LearnClash is the quiz duel that makes you smarter. Players take on a real opponent in 1v1 quiz duels on general knowledge or any topic, get every answer explained, and see the questions they missed come back later. LearnClash is free on iPhone and Android, has no ads and plays in four languages.
Long, about 140 words
LearnClash is the quiz duel that makes you smarter. Players aged 13 and up take on a real opponent in 1v1 quiz duels on general knowledge or any topic they choose, one turn at a time with 72 hours per turn, or play one of six AI rivals when they want a game right away. Every answer comes with an explanation, and every question a player sees enters a review cycle, so a missed question comes back about a week later. Human duels are rated on an ELO scale across 8 tiers, from Iron to Phoenix. LearnClash is free on iPhone and Android and plays in English, German, French and Spanish, with no ads in any tier; Premium subscriptions are its only revenue. It is built by Pluxia GmbH in Baar, Switzerland, founded by David Moosmann, and has been live since 1 March 2026.
What sets it apart
A real opponentDuels are 1v1 against real people, one turn at a time, on your own schedule.
Every answer explainedAfter each question, Clash explains the answer, and players can ask why.
Missed questions come backWhat a player gets wrong returns later, so they keep what they learn.
Screenshots
Real captures from LearnClash 1.8.3 development builds on an iPhone 18 Pro Max simulator (1320 × 2868 pixels) and a Pixel 8 (1080 × 2400 pixels), taken on 25 September 2026 with fictional players, Mara and Theo. Nothing in the app was edited. On Android, the capture phone's own notification icons were removed from the status bar. PNG, lossless.
Device
App language
12 screenshots
A duel question against a real opponent: what does the name Argentina mean in Latin?
Screen recordings of real play, with no music, voice-over or on-screen text, to cut into your own video. MP4 (H.264), portrait, 1080 pixels wide, 30 frames per second, no audio.
German, iPhone: a duel question, the answer and the opponent's pick.15 s · 1.0 MBDownload MP4
German, iPhone: a wrong answer, then Clash explains it.13 s · 918 kBDownload MP4
French, Android: a question, the reveal and a short fact.22 s · 2.2 MBDownload MP4
Key art and social images
Composed from the real screenshots on this page and the official Clash artwork. The clean version leaves the left side free for your own headline.
David Moosmann founded LearnClash and builds it himself: product design, the mobile app, the backend and the blog. He is the director of Pluxia GmbH in Baar, Switzerland, and shipped LearnClash 1.0 on 1 March 2026.
Long bio
David Moosmann is the founder and sole developer of LearnClash and the director of Pluxia GmbH in Baar, Switzerland. Born in Tübingen, Germany, he builds the app end to end: product design, the Flutter mobile app, the backend, marketing and every article on the LearnClash blog. The idea came from home. Around 2012 he and his mother got hooked on a quiz duel app and played it daily for 12 years, about 18,000 rounds. By 2024 they still missed the same questions: the duels were fun, but they taught nothing. LearnClash keeps the 1v1 duel and adds what was missing: an explanation after every answer and missed questions that come back. It launched on 1 March 2026.
Interviews
Interviews in German and English, by video call or in writing. Time zone: Central European Time.
Story ideas
A one-person app company: how a single developer in Switzerland builds and runs a quiz duel in four languages.
What people get wrong: the Misconception Index finds the wrong answers players pick most, such as the curved longsword over the bow.
Where general knowledge breaks down: the Trivia Difficulty Index ranks 516 topics by how often real players miss them.
Can a quiz teach? Quiz games test what you know; LearnClash explains every answer and brings the misses back.
Questions for an interview
Why build another quiz app, and what makes a duel better for learning than a quiz on your own?
How do you check that tens of thousands of questions are correct?
What does your data say about what people get wrong?
How do you run an app in four languages as a single developer?
Why no ads, and how does a free app pay for itself?
Two datasets from LearnClash's production database, under CC BY 4.0. Both hold aggregates only, never records about individual players.
Trivia Difficulty Index
Per-topic wrong rates from real duel answers. The June 2026 edition covers 80,553 answers and 156 ranked topics; the 21 July 2026 re-run covers 116,783 answers and 187 topics; the 6 October 2026 re-run covers 409,047 answers and 516 topics. The canonical page shows the latest run. Refreshed quarterly.
Cite as: LearnClash Trivia Difficulty Index, Pluxia GmbH (learnclash.com), with the edition's date.
Misconception Index
Which wrong answer people choose, and how often. The July 2026 export on Kaggle scans 39,113 questions and lists 267 publishable rows; the canonical page shows a curated, source-checked selection from September 2026.
DEIN SPIEGEL, the TOMMI's media partner, presents every TOMMI Games Award 2026 nominee with the jury's assessment. LearnClash (Pluxia GmbH) is listed in the education category. In German.
LearnClash is nominated for the TOMMI Games Award 2026 in Germany, in the education category. The winners are announced from 30 November, the ceremony is on 6 December 2026. In German.
Netzwoche reports on the Best of Swiss Apps 2026 jury shortlist: 41 of 143 entries. LearnClash (Pluxia) is in the article's list of shortlisted projects. In German.
An editorial mention of LearnClash's quiz duels and review features in the app-discovery section. Not a product review. In French.
Review access and creators
Journalists and reviewers can get Premium for testing. Ask at the press address below.
Streamers and video creators may show LearnClash gameplay and monetize those videos. No permission needed.
Using these files
Use these files to write about, review, stream or make videos about LearnClash, including monetized videos. Please credit "LearnClash" where your format allows. Crop and resize the screenshots as you need, but do not edit them to show features or content the app does not have, and do not alter the logos or Clash. Use the founder photo only in coverage of LearnClash or Pluxia GmbH. App store badges follow Apple's and Google's guidelines.
How to name us
"LearnClash" for the app, "Pluxia GmbH" for the company, and "David Moosmann, founder of LearnClash" for quotes.