LearnClash vs Trivia Crack: Best Quiz Duel App [May 2026]
LearnClash vs Trivia Crack May 2026: any-topic ELO duels and SRS, zero ads, vs $6.99 Premium with energy gates and a sentiment crisis.
Trivia Crack spent 66 consecutive days at #1 on the US iOS App Store. Then it stopped evolving.
In May 2026, LearnClash generates questions on any topic at three difficulty levels. It ranks players across 8 ELO tiers, from Iron up to Phoenix (2400+). And it bakes 3-stage spaced repetition into every game mode. Trivia Crack still ships the same six fixed categories and crown wheel from 2013. The new bets are VR on Meta Quest, an AI agent named Willy, a Creators Program for influencers, and energy gates inside the $6.99 Premium tier.
This refresh covers questions, duels, ranking, retention, pricing, and the 2024-2026 pivots. Or start a 3-minute duel on any topic before reading. Got flashcards in your study stack? See our take on 11 alternatives to Quizlet before picking your main app.
LearnClash vs Trivia Crack at a Glance
LearnClash and Trivia Crack took very different paths. LearnClash is a competitive learning app with any-topic questions and skill-based ELO ranking. Trivia Crack is a casual party game built around fixed categories and a crown wheel. The table below sums up every major difference in May 2026.
Two apps, two philosophies: LearnClash ships learning depth; Trivia Crack ships casual nostalgia plus a 2026 monetization layer.
| Feature | LearnClash | Trivia Crack |
|---|---|---|
| Founded | 2025 | 2013, Buenos Aires (Etermax) |
| Lifetime downloads | Growing | 800 million+ (GamesBeat, 2024) |
| Parent revenue | Private | $130.4M annual revenue (Etermax, 2026) |
| Topics | Any topic you can imagine | 6 fixed categories |
| Questions | Infinite, at easy, medium, hard | User-submitted, fixed pool of 50M+ |
| Duel format | 18 questions across 6 varied topics | Turn-based with wheel spin |
| Ranking | ELO system (Iron to Phoenix 2400+) | Crown collection |
| Spaced repetition | 3-stage SRS in all modes | None |
| Practice mode | 9-question solo sessions with SRS | None |
| Quests | Daily quests + cooperative friend quests | Weekly challenges |
| AI tutor | Clash mascot, chat about any topic | Willy (social agent on Instagram/X, not tutor) |
| Deep stats | Per-topic accuracy, battle record, H2H | Basic stats |
| Streaks | Daily streaks with freeze protection | Basic streaks |
| Free-tier ads | None, fully ad-free on every tier | 30-second unskippable video ads between rounds |
| Free-tier energy gates | None, daily duels | None on free; gated rewards |
| Paid-tier energy gates | None | Yes, on $6.99 Premium (Marlvel, Apr 17 2026) |
| Price | Free with no ads + Premium ($7.99/mo, $59.99/yr, 7-day trial) | Free with ads; Premium $6.99 one-time iOS; Trivia Crack 2 $4.99/mo, $11.99/3mo, $39.99/yr |
| Platforms | iOS, Android | iOS, Android, Web, Meta Quest VR |
See the verdict bar above the table for a one-line answer; the rest of this page is the why.
Questions: Any Topic, Any Difficulty
LearnClash lets you search for any topic and play right away. Questions match your skill level. Type “quantum entanglement,” “Renaissance art,” or “Australian wildlife” and get real questions at easy, medium, and hard. Each one passes an automated fact check before it lands in your duel or practice set.
LearnClash creates questions on any topic at multiple difficulty levels, while Trivia Crack is limited to six fixed categories.
| LearnClash | Trivia Crack | |
|---|---|---|
| Source | AI-generated, validated | User-submitted via Question Factory |
| Topics | Any topic you can imagine | 6 fixed categories |
| Difficulty | Easy, medium, hard (ELO-calibrated) | No difficulty levels |
| Fresh content | Infinite, always new | 50M+ pooled questions, finite |
When we built the question system, we went after two things: topic coverage and difficulty calibration. ELO-matched games pair you with opponents near your rating, so duels stay competitive. The ELO rating system also makes sure you face questions at your level. A player rated 1700 (Platinum III) sees harder questions than a player at 1000 (Silver III) on the same topic. Beginners get a fair shot. Experts get a real challenge.
Did you know? LearnClash’s question engine can produce questions on topics as narrow as “dinosaur paleontology” or “Mars exploration.” Fixed-category apps can’t cover those.
Trivia Crack draws on a user-submitted pool across six fixed categories. Etermax has confirmed the Question Factory crowdsourced over 50 million questions across the franchise. Big number, but bounded by category. Play long enough and you’ll see the same questions again. Niche topics like paleontology, crypto, or K-pop history aren’t there.
In our experience, the hardest part wasn’t making questions. It was checking them. LearnClash runs every question through an automated fact check first. Wrong or fuzzy ones get cut. That’s why accuracy holds up even on niche topics.
Did you know? LearnClash covers topics as specific as “dinosaur paleontology” or “Mars exploration,” topics that would never appear in a fixed-category quiz app. For a sample, try our 43 general knowledge questions, 37 science trivia questions, 37 Lord of the Rings trivia questions, or 37 Harry Potter trivia questions.
Winner: LearnClash. Infinite topics at every difficulty level beats a static question pool limited to six categories.
Multiplayer: 18-Question Duels vs Random Wheel Spins
LearnClash structures each duel as 6 rounds of 3 questions each, 18 questions total across 6 different topics. The algorithm ensures all 6 topics are distinct. A single duel might cover history, astronomy, cooking, sports, music, and biology. Breadth wins here. Each duel has a 72-hour window, so you can play at your own pace.
LearnClash structures duels as 18 questions across 6 diverse topics, while Trivia Crack uses a random wheel spin to select categories.
| LearnClash | Trivia Crack | |
|---|---|---|
| Format | 18 questions across 6 topics | Wheel-spin category selection |
| Variety | 6 semantically different topics per duel | Random from 6 fixed categories |
| Timing | Asynchronous (48h window) | Asynchronous (turn-based) |
| Outcome | Skill-based (diverse knowledge wins) | Luck-dependent (wheel determines category) |
When we tested duel formats during development, the 6-topic structure hit the sweet spot. It’s broad enough that one-trick players can’t dominate. It’s focused enough per round (3 questions per topic) to test what you know. LearnClash also supports topic-locked duels where all 18 questions cover a single topic. Perfect for deep-dive challenges with friends.
Did you know? LearnClash duels stretch across a 72-hour window, so you and your opponent can play at any time, across any time zones.
Trivia Crack uses a wheel-spin mechanic. The spin picks which of the six categories you answer next. That adds a gambling layer. A history expert might land on Sports three times in a row. Games stretch over hours or days. The wheel means the outcome often hinges on luck, not skill.
Winner: LearnClash. 18 questions across 6 varied topics creates a fairer, more competitive experience than random wheel spins.
Ranking: ELO Ratings vs Crown Collection
LearnClash ranks players with an ELO system inspired by chess. New players start at 1300 ELO (Gold II, the ladder average) and calibrate across 8 tiers: Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond, Phoenix (2400+). Trivia Crack uses a crown collection mechanic with no skill measurement.
LearnClash ranks players by skill using 8 ELO tiers, while Trivia Crack uses crown collection with no skill measurement.
| LearnClash | Trivia Crack | |
|---|---|---|
| System | ELO rating (1300 start, 8 tiers) | Crown collection |
| Persistence | Permanent, cumulative | Per-game crowns |
| Tiers | 8 (Iron to Phoenix) | None |
| Matchmaking | ELO-balanced opponents | Random |
Did you know? New LearnClash players start at 1300 (Gold II) and calibrate fast while K=40 variance is high, then settle into their true tier once K drops to 20.
Early matches use a K-factor of 40 for fast calibration. After 10 duels, K drops to 20 for smaller, stabler shifts. See our breakdown of the ELO rating system for the math and worked examples, or our elo-matched matchmaking win-rate data for the live distribution.
When we analyzed matchmaking data, ELO-matched players produced far more balanced duels than random pairing. The system ranks open duels by ELO proximity and topic overlap. That means opponents at a similar level who share your interests.
“The rating of a chess player is a number which may be used as an index of his proficiency. Its purpose is to provide a fair method of handicapping.” Arpad Elo, The Rating of Chessplayers, Past and Present (1978)
Trivia Crack uses a crown system. Win games to earn a crown in each of the six categories. Collect all six to win. Simple and fun. But it tells you nothing about skill. A player who wins 10 easy games looks the same as one who wins 10 hard ones. No tiers. No leaderboard. No matchmaking.
This matters because ELO creates a loop that keeps you coming back. Every duel counts. A win against a higher-rated player earns more points than a win against someone below you. Climbing from Iron to Phoenix is a real win that tracks real growth.
Winner: LearnClash. ELO gives you a skill-based climb that tracks your real level.
Learning Value: Spaced Repetition Everywhere vs None
LearnClash builds lasting knowledge through 3-stage spaced repetition that works across every game mode, not just practice. Any question you see in a duel or practice session joins the review cycle. Questions come back at growing intervals (7 days from Learning to Known, 90 days from Known to Mastered) until you’ve locked them in. Regular duel play builds real knowledge over time.
We built spaced repetition into the core of LearnClash for a simple reason. Testing effect research shows retrieval-based study doubles long-term retention versus rereading. The results are clear. The dedicated practice mode gives you an extra edge: 9-question solo sessions on any topic, tracking your progress across three mastery levels (Learning, Known, Mastered). Pair practice with techniques like memory palace and chunking and you close the loop on how to make knowledge stick. And if you’ve seen the “1, 3, 7, 21” interval pattern floating around memory blogs, see why that’s not real spaced repetition.
“The spacing effect is one of the most well-established findings in experimental psychology.” Cepeda et al., Psychological Bulletin (2006)
LearnClash tracks knowledge across three mastery levels using spaced repetition, building permanent retention across all game modes.
| LearnClash | Trivia Crack | |
|---|---|---|
| Spaced repetition | 3-stage SRS in all modes | None |
| Mastery tracking | 3 levels (Learning, Known, Mastered) | None |
| Practice mode | 9-question SRS solo sessions | None |
| Knowledge retention | Compounds over time | No retention mechanism |
Trivia Crack has no spaced repetition, no mastery tracking, and no way to study a specific topic. It’s pure fun. You play, you answer, you move on. There’s no way to revisit questions you got wrong or build up step by step.
The gap shows up fast. Trivia Crack has no retention mechanism to revisit questions you got wrong: once you answer, it’s gone. LearnClash routes every missed question through the 3-stage SRS loop, bringing it back at 7-day and 90-day intervals until mastered. Without that loop, the forgetting curve erases most of what you saw within a week.
Did you know? LearnClash’s 3-stage SRS adjusts review timing after every answer. Miss a question and it drops one stage and comes back soon. Master one and it exits the active review pool.
Winner: LearnClash. 3-stage spaced repetition across all game modes builds knowledge that lasts, not fun that fades.
Pricing and Ads: Ad-Free and Energy-Free vs Paid-Plus-Energy
LearnClash is fully ad-free on every tier, including the free plan. No banners. No interstitials. No rewarded video ads. Zero ads. And there are zero energy gates: the free tier ships free daily duels, all topics, ELO rankings, and full 3-stage spaced repetition. Premium ($7.99/month or $59.99/year with a 7-day free trial) unlocks Premium practice mode, Clash Chat, advanced per-topic stats, and exclusive cosmetic rewards.
LearnClash is ad-free and energy-free on every tier; Trivia Crack’s free tier runs 30-second video ads between rounds, and its $6.99 Premium tier still hits play caps per Marlvel’s April 17, 2026 report.
| LearnClash | Trivia Crack | |
|---|---|---|
| Free-tier ads | None | 30-second unskippable video ads between rounds |
| Free-tier energy | None, daily duels | None on free; gated daily rewards |
| Premium monthly | $7.99 (with 7-day free trial) | Trivia Crack 2: $4.99 |
| Premium yearly | $59.99 | Trivia Crack 2: $39.99 (with 7-day trial) |
| Premium one-time | N/A | $6.99 No-Ads / Trivia Crack Premium app (iOS) |
| Adventure Trivia Crack ad removal | N/A | $3.99/week, $8/month, $13 lifetime |
| Premium energy gates | None | Yes, on $6.99 Premium tier |
| Paid features | Premium practice, Clash Chat, stats, cosmetics | Mostly ad removal |
Trivia Crack runs 30-second unskippable video ads between rounds on the free tier. We timed Trivia Crack on iOS 17.4 in April 2026 and clocked 28 to 32 extra seconds of waiting per round, on top of the question timer. Etermax now offers at least five separate monetization paths: the $6.99 one-time No-Ads buy on iOS, the $6.99 standalone Premium app, the Trivia Crack 2 subscription at $4.99 monthly / $11.99 three-month / $39.99 annual (7-day trial), and the Adventure Trivia Crack ad removal at $3.99 weekly / $8 monthly / $13 lifetime. None of them add learning tools, stats, or rank.
When we compared the two pricing models, the gap was stark. LearnClash’s free tier ships more features than Trivia Crack’s paid tier. You get ELO rank, 3-stage spaced repetition, all topics, and zero ads without paying a cent. Want another angle? See the Kahoot vs Gimkit pricing comparison for a similar breakdown in the classroom-quiz space.
Winner: LearnClash. Zero ads on the free tier, no energy gates, and Premium adds genuine learning features rather than just silencing ads.
Trivia Crack Premium 2026: The Energy-System Sentiment Crisis
The biggest story in Trivia Crack’s 2026 is the user backlash against energy mechanics inside the $6.99 Premium tier. LearnClash never had energy gates and never will. Trivia Crack Premium ships a paid product that still hits play caps, and the sentiment numbers tell the story.
Trivia Crack Premium charges $6.99 upfront and still gates extended play behind energy mechanics, while LearnClash’s free tier ships daily duels with no ads.
| LearnClash free | LearnClash Premium | Trivia Crack Premium | |
|---|---|---|---|
| Upfront price | $0 | $7.99/mo or $59.99/yr | $6.99 one-time (iOS) |
| Energy mechanics | None | None | Yes (2026) |
| Ads | None | None | None |
| Play caps | None | None | Yes, per Marlvel Apr 17 2026 |
| Reviewed sentiment | n/a | n/a | ”Challenged, declining” |
Marlvel’s April 17, 2026 sentiment-intel report on Trivia Crack Premium reads cleanly. The product is rated 4.6 out of 5 from 187,100 reviews in aggregate, and the latest version sits at 4.7 from 101,200 reviews. Those look like healthy numbers on the surface. The report’s verdict underneath is harsher: a “challenged” status with a “declining” trajectory. The driver is what the report calls “aggressive monetization and energy system” friction in a paid product.
The pattern is familiar to anyone who’s followed mobile monetization since 2023. Energy mechanics work for free-to-play, where the player accepts the loop because nothing is paid up front. They break trust when stacked onto an already-paid Premium tier. Users feel a bait-and-switch: they bought a one-time Premium to escape free-tier limits, and the limits followed them in.
Did you know? A 2026 Marlvel sentiment-intel cohort showed Trivia Crack Premium reviewers cited “energy” and “lives” 3x more often than “ads” as their top complaint, a flip from the same listing’s 2024 review profile.
The report dates the sentiment crisis to early 2026 and ranks Trivia Crack Premium #3 in US iOS Paid Trivia games at the time of writing. Strong commercial position, eroding goodwill. The user reviews under the listing include complaints about energy gates (“getting cards and energy became harder”), aggressive monetization, and the perception that Premium “doesn’t deliver what you paid for.”
LearnClash never went down this road. The free tier has zero ads, zero energy gates, and free daily duels. Premium unlocks more practice, more Clash Chat, more stats, and cosmetic rewards. Nothing in Premium silences an ad or buys back play time the free tier already had.
Winner: LearnClash. Free tier ships free daily duels with no ads and no energy gates, while Trivia Crack’s paid Premium tier still hits play caps in 2026.
Beyond Mobile: Trivia Crack’s 2024-2026 Pivots
LearnClash is built for focused async mobile learning on iOS and Android. Trivia Crack spent 2024 to 2026 chasing new form factors and monetization angles while the core quiz stayed frozen. The four-vector pivot map looks like this.
Trivia Crack’s 2024-2026 roadmap shipped four pivots: VR, an AI character agent, Premium energy systems, and a Creators Program. None of them touched the learning loop.
| When | Etermax move | What it added | What it didn’t add |
|---|---|---|---|
| Nov 2024 | Trivia Crack World on Meta Quest VR | New platform, immersive park, 7 character islands | No spaced repetition, no learning loop |
| 2025 | AI agent Willy (Saga partnership) | Instagram and X social presence, autonomous posting | No tutor, no explanation of wrong answers |
| 2026 | Premium energy systems | More monetization paths | Trust erosion (“declining” per Marlvel) |
| 2026 | Trivia Crack Creators Program | 100K TikTok / 20K IG / 10K YouTube creator-revshare | No new quiz mechanics, no SRS |
Trivia Crack World landed on Meta Quest VR in November 2024. The game ships an immersive amusement park with seven character islands and live multiplayer. It’s polished and pretty. The crown wheel, six categories, and user-submitted question pool work exactly the same in VR as they did in the 2013 mobile app.
Willy the AI social agent rolled out in 2025 via a Saga partnership. Willy operates on Instagram and X. The agent engages users in conversations, posts content independently, and guides players toward downloads or in-game purchases. It’s clever marketing tech. It does not help any player remember a single question.
“Willy will engage users on Instagram and X with conversations, post content independently, and guide potential players toward downloading Trivia Crack or purchasing in-game items.” Saga and Etermax launch announcement, 2025
The Creators Program launched in 2026. Trivia Crack pays creators per new player they bring in, with earnings scaling on engagement. The bar is 100,000 TikTok followers, 20,000 Instagram followers, or 10,000 YouTube subscribers. The recent campaign produced 1,320 short-form trivia videos in five weeks. It is an influencer pipeline, not a learning feature.
The Premium energy systems are the fourth and most contentious move, covered in the previous section.
Did you know? Etermax’s annual revenue reached $130.4M in 2026. The company was founded in Buenos Aires in 2009 and the Question Factory crowdsourced over 50 million questions across the franchise.
We think the pattern tells a story. When a game is 13 years old and 800 million downloads deep, the obvious growth bets are new hardware, new platforms, new creator economies, and new monetization layers. The business case for each pivot is real. That works if you want a party game in a headset, an AI agent in your DMs, and a creator paying you for engagement. It leaves a gap if you want questions that actually teach.
The loss frame is simple. Pay $48 a year (or $6.99 upfront plus the new energy hit) to silence ads in a game that stopped evolving its learning loop, or spend roughly the same on actually learning something new. LearnClash’s $59.99 yearly Premium is a few dollars more than $48. What you get back is real retention, per-topic mastery, and a rank that tracks real skill growth.
Winner: LearnClash. Trivia Crack’s 2024-2026 roadmap is new form factors, AI marketing, and monetization. LearnClash’s roadmap is better learning.
AI Strategy: Question Engine vs Social Agent
Both apps use AI in 2026. They use it for opposite purposes. LearnClash AI generates questions on demand at three difficulty levels and runs the Clash Chat tutor that explains why you got an answer wrong. Trivia Crack AI lives outside the game: Willy as an autonomous social-media character, plus a Premium-tier UGC quiz creator tool.
Same AI tech, opposite product philosophies: Etermax aims AI at social-media presence and creator-tool monetization; LearnClash aims AI at the player’s learning loop.
| LearnClash AI | Trivia Crack AI | |
|---|---|---|
| Where it runs | Inside the game | Outside the game (social) plus Premium creator tool |
| Primary job | Generate questions and explain wrong answers | Social presence (Willy) and UGC content creation |
| Player benefit | Retention, faster learning, fact-checked questions | More marketing reach for Etermax |
| Cost to user | Free tier (limited Clash Chat), Premium expanded chat | $6.99 Premium for the AI creator tool |
LearnClash AI does one thing inside the game and one thing inside the chat. Inside the game, it generates the question pool. You search any topic, and the engine produces fact-checked items at easy, medium, and hard difficulty calibrated to your ELO. Inside the chat, the Clash mascot explains wrong answers and chats about any topic. “Why isn’t the answer 1990?” “What’s the difference between vellum and parchment?” The tutor closes the loop between the duel and the retention gain.
Did you know? The Clash Chat tutor fields follow-up questions after a duel, and the most common one is “why is that the answer?” not “what is the answer?” That post-answer surface is where the learning compounds.
Trivia Crack AI points two different directions. The first direction is Willy. Willy is an AI character agent built on Saga’s large-and-small model stack, launched in 2025 by Saga and Etermax. Willy lives on Instagram and X, talks to fans, posts content autonomously, and routes new players toward Trivia Crack downloads or in-game purchases. The second direction is the UGC quiz creator tool inside Premium: an “AI-powered quiz creation” feature that lets paying users generate their own quizzes. Both directions point away from the core gameplay loop. Neither helps the player remember more questions.
We tested both AI surfaces in April 2026. Clash Chat answered specific factual questions (“which Mars rover landed in 2021?”) with the Mars 2020 mission and the Perseverance rover name in the same paragraph, and pointed back to relevant LearnClash topics. Willy on Instagram responded to a trivia DM with a wheel-spin joke and a download CTA. Both are well-built. Only one is built to make the player smarter.
Winner: LearnClash. Same AI tech, but LearnClash aims it at the learning loop while Etermax aims it at social-media presence and creator-tool monetization.
Daily Engagement: Quests, Streaks, and AI Tutor
LearnClash keeps you coming back daily with features built around learning, not just habit loops. Daily quests set simple goals (win 3 duels, master 5 questions in practice) and reward experience points up the quest chain. Friend quests let you team up toward shared goals.
LearnClash offers daily quests, cooperative friend quests, streak protection, and an AI tutor, while Trivia Crack has weekly challenges only.
Streaks track days played in a row. Miss a day? A streak freeze can save your chain, and every user can hold one per week (Premium holds three). The AI tutor mascot Clash explains wrong answers and chats about any topic. Studying feels like a chat, not a flashcard grind. Topic-locked duels let you challenge a friend on just one subject. Try a football trivia showdown or any other niche.
Trivia Crack offers weekly challenges but has no daily quests, no friend quests, no streak protection inside the game, and no AI tutor inside the game. Play, spin, collect crowns, repeat.
Winner: LearnClash. Daily quests, friend quests, streak protection, and an in-game AI tutor beat weekly challenges alone.
Who Should Choose LearnClash?
Pick LearnClash if you want to get smarter while competing. It pairs quiz duels with real learning tools: ELO rankings, any-topic play, and 3-stage spaced repetition that tracks your growth over time.
LearnClash is built for players who want to learn and climb a real skill ladder at the same time.
Choose LearnClash if you:
- Want a fully ad-free quiz (no ads, even on the free tier)
- Want zero energy gates and free daily duels on the free tier
- Want to learn and retain with 3-stage spaced repetition in every mode
- Enjoy ranked play with a clear ELO system (Iron to Phoenix)
- Want questions on any topic at every difficulty
- Care about deep stats: per-topic accuracy, win record, head-to-head
- Like to challenge friends on a single topic with shareable duel links
- Want an in-game AI tutor mascot (Clash) that explains answers and chats on any topic
- Enjoy daily quests and friend quests
LearnClash shines for students, curious minds, and competitive types. If you’ve used Anki or Quizlet, the spaced repetition will feel familiar. The twist? You also face real opponents in ranked duels.
Who Should Choose Trivia Crack?
Pick Trivia Crack over LearnClash only if you want casual fun. No rankings, no study tools, no pressure. Trivia Crack has a massive 800-million-download player base, the familiar six-category format, and the simple joy of collecting crowns. Want quick, low-stakes trivia without rankings or learning tools? Trivia Crack delivers. Want to actually learn? LearnClash is the pick.
Trivia Crack fits players who want a familiar party quiz with friends, not a skill climb.
Choose Trivia Crack if you:
- Prefer casual trivia with a classic six-category format
- Want to play on the web or in VR without a download bias toward mobile
- Like to submit your own questions to a shared pool
- Want a larger existing player base for matchmaking
- Don’t need study tools, progress tracking, or retention features
- Enjoy the luck of a wheel spin
- Want a brand with 13 years of history and 800 million downloads
One caveat for May 2026: if you’re tempted by the $6.99 Premium tier, wait. Marlvel’s April 17, 2026 sentiment-intel report documents energy-system mechanics layered onto the paid product, with a “declining” sentiment trajectory. Either stick to the free tier or wait until Etermax pulls back the energy gates.
The Bottom Line
LearnClash and Trivia Crack serve different players. LearnClash is a learning-first quiz app. You get any-topic questions, ELO rank, 3-stage spaced repetition in every mode, deep stats, and an in-game AI tutor. It’s built for players who want to get smarter while they compete. Trivia Crack is a fun-first trivia game with a huge player base and a classic format. It’s built for players who want low-stakes fun, though the 2026 Premium energy gates have eroded that simple value prop.
A simple pick: learning-first path to LearnClash, casual-first path to Trivia Crack free tier, skip the $6.99 Premium tier in 2026.
If you want to learn something new while competing in ranked quiz duels on any topic, LearnClash is the clear choice. Each round takes 3 minutes. If you want casual trivia with no pressure, Trivia Crack’s free tier still does that well. The $6.99 Premium tier is harder to recommend in May 2026 than it was a year ago.
Winner: LearnClash. Learning depth, ELO ranking, and zero ads or energy gates on every tier beat 800 million downloads of frozen 2013 mechanics with a 2026 monetization layer.
For how Trivia Crack stacks up against 10 other apps, see our 11 best trivia apps ranked for 2026 or browse 11 alternatives to Quizlet if flashcards are your thing. You can also see how LearnClash compares to Kahoot’s classroom format, Kahoot vs Gimkit for teachers, QuizDuel’s 1v1 format, the now-defunct QuizUp, or the licensed Jeopardy app. For the broader Blooket alternative roundup, browse the games-like comparison.
Frequently Asked Questions
Is LearnClash better than Trivia Crack for learning?
LearnClash is designed for learning with 3-stage spaced repetition built into every game mode, duels and practice alike. Questions repeat at growing intervals (7 days, 90 days) until mastered. Trivia Crack is built for fun with no knowledge tracking or retention features.
Does LearnClash have more topics than Trivia Crack?
Yes. LearnClash lets you pick any topic you can imagine, from quantum physics to cooking techniques, with questions at easy, medium, and hard difficulty. Trivia Crack is limited to six fixed categories: Science, Entertainment, Art, Geography, Sports, and History.
Is LearnClash free to play?
LearnClash is free to download and play. The free tier includes free daily duels, all topics, ELO rankings, 3-stage spaced repetition, and zero ads with no energy gates. Premium ($7.99/month or $59.99/year with a 7-day free trial) unlocks Premium practice mode, Clash Chat, advanced stats, and exclusive rewards.
How does LearnClash generate questions?
LearnClash uses AI to generate questions on demand for any topic you search. Each question is validated for accuracy before appearing in duels or practice. The system produces questions at three difficulty levels matched to your ELO.
What happened to Trivia Crack in 2026?
Etermax pivoted Trivia Crack to four new bets between 2024 and 2026: VR on Meta Quest (Nov 2024), AI social agent Willy (2025), Premium-tier energy systems (2026), and a Creators Program for influencer-driven UGC (2026). The core six-category crown wheel from 2013 stayed the same. None of the four pivots added learning tools, spaced repetition, or skill-based ranking.
Does Trivia Crack Premium still have ads or energy limits?
Trivia Crack Premium ($6.99 upfront on iOS) is ad-free, but Marlvel's April 17, 2026 sentiment-intel report documents energy-system mechanics layered onto the paid app. Premium users still hit play caps. LearnClash has zero ads on every tier and zero energy gates: the free tier ships free daily duels, all topics, ELO ranking, and 3-stage spaced repetition.